Project Overview:
A Descend alone or drag up to 7 friends with you into a deep, ever-changing dungeon that absolutely does not care about your feelings.
Every run is a calculated risk. By “calculated,” we mean you’ll say “one more floor” at least three times before something terrible happens. Head downward for shiny loot, questionable quests, and the promise of becoming stronger… assuming the dungeon doesn’t humble you first. The deeper you go, the harder enemies hit, the rarer supplies become, and the exit starts feeling like a myth.
Greed is encouraged. Survival is optional.
Back in town, recover your dignity. Sell your spoils, upgrade your gear, reorganize your inventory for the fifth time, and confidently announce your new “build strategy” before immediately abandoning it next run. Customize your character, specialize your role, and debate whether this is finally the run where you play it safe.
It won’t be.
Whether you’re cautiously poking around early floors or desperately sprinting from something you absolutely should not have aggro’d, every decision matters. And sometimes the bravest move… is pretending you meant to extract early.
For those of you who have been following me... I know what youre thinking. Another project? Kinda. This is technically what used to be "Escape the Dark" my original horror dungeon crawler. But I've taken what Ive learned these past 5 years and started anew. I wanted a fun dungeon crawler. Something you could laugh with friends over. I've been hard at work bringing that idea to life and its almost here. The game's steam page will be going live soon.